//==============================================================================
// pine Burning_anim.txt
//==============================================================================

//==============================================================================
define BurntEmbers
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntSmoke
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Tree Smoke
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntFire
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Large
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Small
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic      
	  set hotspot
      {
         version
         {
            Visual World G Aspen A
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Aspen B
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Aspen C
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Aspen D
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Aspen E
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
	  set hotspot
      {
         version
         {
            Visual World G Aspen F
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
	  set hotspot
      {
         version
         {
            Visual World G Aspen G
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World G Aspen A_Burnt falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Aspen B_Burnt falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.31 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Aspen C_Burnt falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.32 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Aspen D_Burnt falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
	        set hotspot
      {
         version
         {
            Visual World G Aspen E_Burnt falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
	        set hotspot
      {
         version
         {
            Visual World G Aspen F_Burnt falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
	        set hotspot
      {
         version
         {
            Visual World G Aspen G_Burnt falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
   }
}